The Cult

Acolyte

Your old powers are gone. Profile once or use an inherited faction attack.

YOUR WIN CONDITION

Eliminate all Innocents while a Cult member survives. Executing the Martyr makes your faction lose.

Usurper court: Eliminate all Innocents while a Cult member survives; the Usurper must also die. Executing the Martyr makes your faction lose.

Shade court: Eliminate all Innocents while a Cult member survives; the Shade must also die. Executing the Martyr makes your faction lose.

THE ART OF PLAYING YOUR PART

How to play Acolyte

A successful recruitment makes you Cult and removes your former class powers. You gain one Listen and may later inherit the faction attack.

YOUR OPENING MOVE

Read your new objective and current abilities immediately. Rebuild your plan around the Cult’s surviving members.

FROM THE LIVE GAME RULES

Your abilities

This class enters play through conversion. It is not assigned as a starting role.

01

NIGHT ABILITY

Listen

1 charge

Learn one non-Ruler’s role category.

02

NIGHT ABILITY

Attack

No charge limit

Make one basic attack; protection and detention can stop it.

Condition: Available only while you hold the Cult’s single attack. Succession is Assassin, then Mastermind, then the lowest-seat living Acolyte.

Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.

YOUR CLASS ACHIEVEMENT

A name to earn.

Acolyte

An Oath Kept

Title: The Initiated

Win 5 completed matches after being recruited and finishing as Acolyte.

Cosmetic title

No passive bonus. Your title changes no match powers.

Read the class guide
Browse every achievement and passive reward

A LITTLE WISDOM GOES A LONG WAY

At the table

  1. 01

    Listen reveals a non-Ruler’s role category once.

  2. 02

    Succession passes from Assassin to Mastermind, then to the lowest-seat living Acolyte.

  3. 03

    When you inherit the attack, it replaces your other choice for that night.

Mind the trap.

  • Acolyte is never a starting multiplayer class; its practice lesson simulates an earlier conversion.
  • Your old powers are gone.
  • Earlier evidence of your Innocent allegiance can become outdated after recruitment.