Mastermind
Profile a role category or recruit one surviving Innocent into the Cult.
YOUR WIN CONDITION
Eliminate all Innocents while a Cult member survives. Executing the Martyr makes your faction lose.
Usurper court: Eliminate all Innocents while a Cult member survives; the Usurper must also die. Executing the Martyr makes your faction lose.
Shade court: Eliminate all Innocents while a Cult member survives; the Shade must also die. Executing the Martyr makes your faction lose.
THE ART OF PLAYING YOUR PART
How to play Mastermind
Profile a non-Ruler’s role category, or attempt the Cult’s single successful recruitment. A conversion replaces the target’s former powers with the Acolyte class.
Use your private Cult channel to coordinate with the Assassin. Study useful role categories while recruitment is still gated.
FROM THE LIVE GAME RULES
Your abilities
NIGHT ABILITY
Profile
Learn a non-Ruler’s role category, not allegiance.
NIGHT ABILITY
Recruit
Attempt the faction’s one successful conversion.
- Available from Night 2.
- Recruitment rests for one night after an attempt.
NIGHT ABILITY
Attack
Make one basic attack; protection and detention can stop it.
Condition: Available only while you hold the Cult’s single attack. Succession is Assassin, then Mastermind, then the lowest-seat living Acolyte.
Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.
YOUR CLASS ACHIEVEMENT
A name to earn.
Mastermind
Another Thread Pulled
Title: The Puppetmaster
Successfully recruit 10 players as Mastermind across completed matches.
No passive bonus. Your title changes no match powers.
A LITTLE WISDOM GOES A LONG WAY
At the table
- 01
Your account’s custom faction name supplies the Cult label when you start as Mastermind. Core Cult members see it; ordinary opponents and the isolated Cult Ruler do not receive it until the ending.
- 02
Only a surviving Innocent non-Ruler can be recruited; you must also survive the attack batch.
- 03
A failed attempt leaves the conversion available but still requires a rest night.
- 04
After the Assassin dies, you inherit the faction attack and must choose between attacking and your other night actions.
Mind the trap.
- Profile reveals category, not allegiance.
- Recruitment can fail when either the Mastermind or intended target is detained, or through a ward, an ineligible target or a death.
- The Ruler’s private allegiance is not shared with the Cult.
