The Cult

Mastermind

Profile a role category or recruit one surviving Innocent into the Cult.

YOUR WIN CONDITION

Eliminate all Innocents while a Cult member survives. Executing the Martyr makes your faction lose.

Usurper court: Eliminate all Innocents while a Cult member survives; the Usurper must also die. Executing the Martyr makes your faction lose.

Shade court: Eliminate all Innocents while a Cult member survives; the Shade must also die. Executing the Martyr makes your faction lose.

THE ART OF PLAYING YOUR PART

How to play Mastermind

Profile a non-Ruler’s role category, or attempt the Cult’s single successful recruitment. A conversion replaces the target’s former powers with the Acolyte class.

YOUR OPENING MOVE

Use your private Cult channel to coordinate with the Assassin. Study useful role categories while recruitment is still gated.

FROM THE LIVE GAME RULES

Your abilities

01

NIGHT ABILITY

Profile

No charge limit

Learn a non-Ruler’s role category, not allegiance.

02

NIGHT ABILITY

Recruit

1 charge

Attempt the faction’s one successful conversion.

  • Available from Night 2.
  • Recruitment rests for one night after an attempt.
03

NIGHT ABILITY

Attack

No charge limit

Make one basic attack; protection and detention can stop it.

Condition: Available only while you hold the Cult’s single attack. Succession is Assassin, then Mastermind, then the lowest-seat living Acolyte.

Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.

YOUR CLASS ACHIEVEMENT

A name to earn.

Mastermind

Another Thread Pulled

Title: The Puppetmaster

Successfully recruit 10 players as Mastermind across completed matches.

Cosmetic title

No passive bonus. Your title changes no match powers.

Read the class guide
Browse every achievement and passive reward

A LITTLE WISDOM GOES A LONG WAY

At the table

  1. 01

    Your account’s custom faction name supplies the Cult label when you start as Mastermind. Core Cult members see it; ordinary opponents and the isolated Cult Ruler do not receive it until the ending.

  2. 02

    Only a surviving Innocent non-Ruler can be recruited; you must also survive the attack batch.

  3. 03

    A failed attempt leaves the conversion available but still requires a rest night.

  4. 04

    After the Assassin dies, you inherit the faction attack and must choose between attacking and your other night actions.

Mind the trap.

  • Profile reveals category, not allegiance.
  • Recruitment can fail when either the Mastermind or intended target is detained, or through a ward, an ineligible target or a death.
  • The Ruler’s private allegiance is not shared with the Cult.