THE COMPLETE CLASS COMPENDIUM
Meet the usual suspects.
Explore every role, from the first raised eyebrow to the final betrayal. Search the game’s classes, abilities, and playstyles.
Browse every class
24 classes
Investigation
Seer
Commune anonymously with another player; their replies remain sealed until the next night if you survive as a Seer. Once, receive a delayed revelation of a non-Ruler’s faction.
Public office
Ruler
Your office is public; your allegiance is private. Keep your actual faction alive.
Investigation
Examiner
Examine whether another non-Ruler was Cult at the start of the night.
Investigation
Lamplighter
Watch a room and learn which other visitors actually arrived.
Investigation
Eavesdropper
Follow a player to the destination of their visiting action.
Protection
Physician
Treat has unlimited uses: shield someone from one attack each night. You cannot repeat the same target on consecutive nights; self-treatment is available once.
Protection / control
Warden
Imprison another player immediately, preventing their non-control action and all incoming visits, with an anonymous private interview. Detain has unlimited uses, but each body can be jailed only once per match.
Protection
Cupbearer
Ward another player against recruitment and detect an arriving attempt.
Protection
Locksmith
Protect another player from all basic attacks and recruitment for one night.
Killing
Duelist
Spend your one attack carefully; innocent players can be killed too.
Investigation
Archivist
Audit a publicly dead player’s last locked action category.
Civic
Herald
Publicly authenticate your current class once. A later conversion can change your loyalty.
Civic
Steward
Inspect a player’s locked commitment, even when their action was later blocked.
Conversion / command
Mastermind
Profile a role category or recruit one surviving Innocent into the Cult.
Killing
Assassin
Hold the Cult’s sole night attack. You do not know the Ruler’s allegiance.
Deception / succession
Acolyte
Your old powers are gone. Profile once or use an inherited faction attack.
Survival
Wayfarer
Be alive when the match ends. A barricade can stop night attacks, not execution.
Execution objective
Martyr
Get executed by the court to end the match immediately. Both primary factions lose.
Contract objective
Claimant
While alive, get your assigned target executed. A different death activates survival instead.
Independent killing · advanced
Ashkeeper
Survive until all Innocents die. Cult survivors may share your win.
Independent killing · advanced
Usurper
Survive until every Innocent and Cult is dead. Other Neutrals need not die.
Client survival
Advocate
You and your fixed client must both survive until the actual ending.
Possession · advanced
Shade
Survive until every Innocent and Cult is dead. From Night 2, possess an unprotected non-Ruler and leave a forged husk, or wither a player with one basic attack.
Prediction
Bookmaker
Correctly predict a night death on two different nights, surviving each scoring batch.






