Ashkeeper
Survive until all Innocents die. Cult survivors may share your win.
YOUR WIN CONDITION
Survive until all Innocents die. Cult survivors may share your win.
THE ART OF PLAYING YOUR PART
How to play Ashkeeper
An advanced independent killer, you must survive until every Innocent is dead. Living Cult members may share your victory.
Use odd nights to observe and shape the next trial. Your attack is available only on even-numbered nights.
FROM THE LIVE GAME RULES
Your abilities
NIGHT ABILITY
Attack
Make one basic attack; protection and detention can stop it.
- Available on even-numbered nights.
Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.
YOUR CLASS ACHIEVEMENT
A name to earn.
Ashkeeper
Among the Embers
Title: The Cinder Crown
Win 5 completed matches while finishing as Ashkeeper.
No passive bonus. Your title changes no match powers.
A LITTLE WISDOM GOES A LONG WAY
At the table
- 01
Prioritise the objective’s required faction rather than treating every living player as a necessary kill.
- 02
Your basic attack follows the usual protection and detention rules.
- 03
Cult survival does not block your win, but your own survival is essential.
Mind the trap.
- Only the sixteen-seat Ashkeeper Court includes this class.
- Your alternate-night attack creates predictable gaps in pressure.
- Innocents must eliminate you to secure their faction victory.
