The Neutrals

Ashkeeper

Survive until all Innocents die. Cult survivors may share your win.

YOUR WIN CONDITION

Survive until all Innocents die. Cult survivors may share your win.

THE ART OF PLAYING YOUR PART

How to play Ashkeeper

An advanced independent killer, you must survive until every Innocent is dead. Living Cult members may share your victory.

YOUR OPENING MOVE

Use odd nights to observe and shape the next trial. Your attack is available only on even-numbered nights.

FROM THE LIVE GAME RULES

Your abilities

01

NIGHT ABILITY

Attack

No charge limit

Make one basic attack; protection and detention can stop it.

  • Available on even-numbered nights.

Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.

YOUR CLASS ACHIEVEMENT

A name to earn.

Ashkeeper

Among the Embers

Title: The Cinder Crown

Win 5 completed matches while finishing as Ashkeeper.

Cosmetic title

No passive bonus. Your title changes no match powers.

Read the class guide
Browse every achievement and passive reward

A LITTLE WISDOM GOES A LONG WAY

At the table

  1. 01

    Prioritise the objective’s required faction rather than treating every living player as a necessary kill.

  2. 02

    Your basic attack follows the usual protection and detention rules.

  3. 03

    Cult survival does not block your win, but your own survival is essential.

Mind the trap.

  • Only the sixteen-seat Ashkeeper Court includes this class.
  • Your alternate-night attack creates predictable gaps in pressure.
  • Innocents must eliminate you to secure their faction victory.