The Innocents

Examiner

Examine whether another non-Ruler was Cult at the start of the night.

YOUR WIN CONDITION

Eliminate every Cult member and hostile Neutral while an Innocent survives. Executing the Martyr makes your faction lose.

THE ART OF PLAYING YOUR PART

How to play Examiner

You test whether a non-Ruler was Cult at the beginning of a particular night. Your scarce, dated reports are strong evidence when the court understands exactly what they mean.

YOUR OPENING MOVE

Use the first day to collect claims. Examine opens on Night 2, so select a suspect whose result will change the court’s decision.

FROM THE LIVE GAME RULES

Your abilities

01

NIGHT ABILITY

Examine

2 charges

Learn whether a non-Ruler was Cult at the start of this night.

  • Available from Night 2.
  • Rest for one night between examinations.

Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.

YOUR CLASS ACHIEVEMENT

A name to earn.

Examiner

A Question of Loyalty

Title: The Inquisitive

Resolve 25 unprevented examinations as Examiner across completed matches.

Cosmetic title

No passive bonus. Your title changes no match powers.

Read the class guide
Browse every achievement and passive reward

A LITTLE WISDOM GOES A LONG WAY

At the table

  1. 01

    Quote the night number alongside each report.

  2. 02

    A Not Cult result still allows a Neutral. Later recruitment can change allegiance; in Shade Court, possession can replace the person occupying that body.

  3. 03

    Leave the required rest night between examinations.

Mind the trap.

  • You cannot examine the Ruler.
  • An examination does not name the class or establish permanent loyalty.
  • A blocked examination still consumes its committed charge.