The Innocents

Lamplighter

Watch a room and learn which other visitors actually arrived.

YOUR WIN CONDITION

Eliminate every Cult member and hostile Neutral while an Innocent survives. Executing the Martyr makes your faction lose.

THE ART OF PLAYING YOUR PART

How to play Lamplighter

You watch a room and learn which other players actually visited it. Match that list to the morning casualty, protection claims and recruitment concerns.

YOUR OPENING MOVE

Choose a room likely to attract attention, such as a public leader or someone claiming useful information.

FROM THE LIVE GAME RULES

Your abilities

01

NIGHT ABILITY

Watch a Door

3 charges

Learn which visitors reached another room.

Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.

YOUR CLASS ACHIEVEMENT

A name to earn.

Lamplighter

No Footstep Unseen

Title: The Watchful

Complete 25 unprevented door watches as Lamplighter.

Cosmetic title

No passive bonus. Your title changes no match powers.

Read the class guide
Browse every achievement and passive reward

A LITTLE WISDOM GOES A LONG WAY

At the table

  1. 01

    Compare visitors with their claimed targets.

  2. 02

    Your own watching visit is excluded from your report.

  3. 03

    Ask why each visitor was there before deciding which action they used.

Mind the trap.

  • A visitor may be investigating, protecting, controlling, recruiting or attacking.
  • Blocked actions and stationary actions do not produce an arriving visit. Jail also stops incoming visits to its prisoner.
  • In Shade Court, possession visits from the old body to its intended host. A visitor list is still evidence to interpret, not a label identifying a Shade.