THREE ALLEGIANCES. NO GUARANTEES.
The Innocents
Bring the truth into the light.
YOUR PLACE AT COURT
Bring the truth to light.
Keep at least one Innocent alive and eliminate every Cult member and hostile Neutral killer. Information, protection and public judgement must work together.
THE FIELD NOTES
- 01
The public Ruler’s account preference supplies your faction’s cosmetic name at assignment, regardless of the Ruler’s hidden allegiance. AI or empty preferences keep the canonical label.
- 02
Date every report: later recruitment can change allegiance, and Shade Court possession can change a body’s occupant.
- 03
A class claim, a visit and a locked commitment answer different questions.
- 04
Do not execute the Martyr: that ends the match with both primary factions losing.
- 05
An Innocent who dies may still share the faction’s eventual victory.
THE FACES OF THIS FACTION
13 ways to play your part.
Investigation
Seer
Commune anonymously with another player; their replies remain sealed until the next night if you survive as a Seer. Once, receive a delayed revelation of a non-Ruler’s faction.
Public office
Ruler
Your office is public; your allegiance is private. Keep your actual faction alive.
Investigation
Examiner
Examine whether another non-Ruler was Cult at the start of the night.
Investigation
Lamplighter
Watch a room and learn which other visitors actually arrived.
Investigation
Eavesdropper
Follow a player to the destination of their visiting action.
Protection
Physician
Treat has unlimited uses: shield someone from one attack each night. You cannot repeat the same target on consecutive nights; self-treatment is available once.
Protection / control
Warden
Imprison another player immediately, preventing their non-control action and all incoming visits, with an anonymous private interview. Detain has unlimited uses, but each body can be jailed only once per match.
Protection
Cupbearer
Ward another player against recruitment and detect an arriving attempt.
Protection
Locksmith
Protect another player from all basic attacks and recruitment for one night.
Killing
Duelist
Spend your one attack carefully; innocent players can be killed too.
Investigation
Archivist
Audit a publicly dead player’s last locked action category.
Civic
Herald
Publicly authenticate your current class once. A later conversion can change your loyalty.
Civic
Steward
Inspect a player’s locked commitment, even when their action was later blocked.


