Cupbearer
Ward another player against recruitment and detect an arriving attempt.
YOUR WIN CONDITION
Eliminate every Cult member and hostile Neutral while an Innocent survives. Executing the Martyr makes your faction lose.
THE ART OF PLAYING YOUR PART
How to play Cupbearer
You ward another player against recruitment and learn whether an active recruitment attempt arrived. Protect the people whose current loyalty matters most to your plans.
Check when recruitment opens in your court, then decide which valuable Innocent is likely to be approached.
FROM THE LIVE GAME RULES
Your abilities
NIGHT ABILITY
Clean Cup
Block recruitment and detect an arriving attempt.
- Cannot target the same player on consecutive nights.
Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.
YOUR CLASS ACHIEVEMENT
A name to earn.
Cupbearer
A Clean Vintage
Title: The Untainted
Deploy 25 unprevented Clean Cups as Cupbearer.
No passive bonus. Your title changes no match powers.
A LITTLE WISDOM GOES A LONG WAY
At the table
- 01
An arriving attempt can be detected even though the ward prevents conversion.
- 02
Rotate protected players on consecutive nights.
- 03
Keep the timing of a tampering report when comparing it with earlier allegiance evidence.
Mind the trap.
- Clean Cup stops recruitment, not attacks.
- No tampering detected is not an allegiance test.
- The eight-seat court does not include Cupbearer or conversion.

