The Innocents

Cupbearer

Ward another player against recruitment and detect an arriving attempt.

YOUR WIN CONDITION

Eliminate every Cult member and hostile Neutral while an Innocent survives. Executing the Martyr makes your faction lose.

THE ART OF PLAYING YOUR PART

How to play Cupbearer

You ward another player against recruitment and learn whether an active recruitment attempt arrived. Protect the people whose current loyalty matters most to your plans.

YOUR OPENING MOVE

Check when recruitment opens in your court, then decide which valuable Innocent is likely to be approached.

FROM THE LIVE GAME RULES

Your abilities

01

NIGHT ABILITY

Clean Cup

3 charges

Block recruitment and detect an arriving attempt.

  • Cannot target the same player on consecutive nights.

Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.

YOUR CLASS ACHIEVEMENT

A name to earn.

Cupbearer

A Clean Vintage

Title: The Untainted

Deploy 25 unprevented Clean Cups as Cupbearer.

Cosmetic title

No passive bonus. Your title changes no match powers.

Read the class guide
Browse every achievement and passive reward

A LITTLE WISDOM GOES A LONG WAY

At the table

  1. 01

    An arriving attempt can be detected even though the ward prevents conversion.

  2. 02

    Rotate protected players on consecutive nights.

  3. 03

    Keep the timing of a tampering report when comparing it with earlier allegiance evidence.

Mind the trap.

  • Clean Cup stops recruitment, not attacks.
  • No tampering detected is not an allegiance test.
  • The eight-seat court does not include Cupbearer or conversion.