The Innocents

Eavesdropper

Follow a player to the destination of their visiting action.

YOUR WIN CONDITION

Eliminate every Cult member and hostile Neutral while an Innocent survives. Executing the Martyr makes your faction lose.

THE ART OF PLAYING YOUR PART

How to play Eavesdropper

You trail a player to the destination of their actual visiting action. Use the result to corroborate a claim or challenge a target that does not fit.

YOUR OPENING MOVE

Pick a player whose claimed work could be checked by a destination. Rotate targets when the rules require it.

FROM THE LIVE GAME RULES

Your abilities

01

NIGHT ABILITY

Trail

No charge limit

Learn the destination of another player’s actual visit.

  • Cannot target the same player on consecutive nights.

Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.

YOUR CLASS ACHIEVEMENT

A name to earn.

Eavesdropper

Through the Keyhole

Title: The Unheard

Resolve 30 unprevented trails as Eavesdropper.

Cosmetic title

No passive bonus. Your title changes no match powers.

Read the class guide
Browse every achievement and passive reward

A LITTLE WISDOM GOES A LONG WAY

At the table

  1. 01

    Pair a trail result with another player’s evidence rather than treating it as a verdict.

  2. 02

    A chamber-stay report can result from a stationary action, a pass or a blocked action.

  3. 03

    Trail another suspect while a previous target is unavailable.

Mind the trap.

  • A destination does not reveal which ability was used.
  • You cannot trail the same player on consecutive nights.
  • In Shade Court, a successful possession can leave the departing visitor’s old body dead. Keep the night and original seat with your destination report.