The Innocents

Herald

Publicly authenticate your current class once. A later conversion can change your loyalty.

YOUR WIN CONDITION

Eliminate every Cult member and hostile Neutral while an Innocent survives. Executing the Martyr makes your faction lose.

THE ART OF PLAYING YOUR PART

How to play Herald

During discussion, your one proclamation publicly authenticates that you currently hold the Herald class. Use that foothold to organise evidence and careful voting.

YOUR OPENING MOVE

Decide when authenticating your class will help the court resolve uncertainty or unite around a useful question.

FROM THE LIVE GAME RULES

Your abilities

01

DAY ABILITY

Proclamation

1 charge

Publicly authenticate that you are a Herald right now.

Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.

YOUR CLASS ACHIEVEMENT

A name to earn.

Herald

Hear Ye, Hear Me

Title: The Resounding

Make 10 public Proclamations as Herald across completed matches.

Cosmetic title

No passive bonus. Your title changes no match powers.

Read the class guide
Browse every achievement and passive reward

A LITTLE WISDOM GOES A LONG WAY

At the table

  1. 01

    Make your proclamation while discussion is open.

  2. 02

    Separate your authenticated class from claims about other players.

  3. 03

    Keep reports dated even after someone is publicly trusted.

Mind the trap.

  • A later conversion can change your class and loyalty. In Shade Court, possession can also replace the occupant behind a previously authenticated seat.
  • Proclamation does not grant night protection.
  • Herald is absent from eight-seat courts.