The Innocents

Duelist

Spend your one attack carefully; innocent players can be killed too.

YOUR WIN CONDITION

Eliminate every Cult member and hostile Neutral while an Innocent survives. Executing the Martyr makes your faction lose.

THE ART OF PLAYING YOUR PART

How to play Duelist

You have a single basic attack and no automatic protection from mistakes. Build a case before turning suspicion into an irreversible night action.

YOUR OPENING MOVE

Collect evidence while your attack is gated. Check the court-size reference for the first night you may strike.

FROM THE LIVE GAME RULES

Your abilities

01

NIGHT ABILITY

Attack

1 charge

Make one basic attack; protection and detention can stop it.

  • Available from Night 2.

Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.

YOUR CLASS ACHIEVEMENT

A name to earn.

Duelist

Measured Steel

Title: The Resolute

Win 5 completed matches while finishing as Duelist. No reward is tied to reckless attacks.

Cosmetic title

No passive bonus. Your title changes no match powers.

Read the class guide
Browse every achievement and passive reward

A LITTLE WISDOM GOES A LONG WAY

At the table

  1. 01

    Reconcile investigation reports with the date they were obtained.

  2. 02

    An attack can be stopped by protection or detention.

  3. 03

    Use the journal to explain your reasoning before the night resolves.

Mind the trap.

  • Your attack can kill an Innocent.
  • Your sole charge is spent when the action locks even if it is prevented.
  • Duelist is absent from eight-seat courts.