Duelist
Spend your one attack carefully; innocent players can be killed too.
YOUR WIN CONDITION
Eliminate every Cult member and hostile Neutral while an Innocent survives. Executing the Martyr makes your faction lose.
THE ART OF PLAYING YOUR PART
How to play Duelist
You have a single basic attack and no automatic protection from mistakes. Build a case before turning suspicion into an irreversible night action.
Collect evidence while your attack is gated. Check the court-size reference for the first night you may strike.
FROM THE LIVE GAME RULES
Your abilities
NIGHT ABILITY
Attack
Make one basic attack; protection and detention can stop it.
- Available from Night 2.
Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.
YOUR CLASS ACHIEVEMENT
A name to earn.
Duelist
Measured Steel
Title: The Resolute
Win 5 completed matches while finishing as Duelist. No reward is tied to reckless attacks.
No passive bonus. Your title changes no match powers.
A LITTLE WISDOM GOES A LONG WAY
At the table
- 01
Reconcile investigation reports with the date they were obtained.
- 02
An attack can be stopped by protection or detention.
- 03
Use the journal to explain your reasoning before the night resolves.
Mind the trap.
- Your attack can kill an Innocent.
- Your sole charge is spent when the action locks even if it is prevented.
- Duelist is absent from eight-seat courts.

