Usurper
Survive until every Innocent and Cult is dead. Other Neutrals need not die.
YOUR WIN CONDITION
Survive until every Innocent and Cult is dead. Other Neutrals need not die.
THE ART OF PLAYING YOUR PART
How to play Usurper
You must survive until every Innocent and Cult member is dead. Other Neutrals do not have to die. Each night may demand a choice between attack and self-defence.
Your attack opens on Night 2. You may guard yourself earlier if danger warrants spending a charge.
FROM THE LIVE GAME RULES
Your abilities
NIGHT ABILITY
Attack
Make one basic attack; protection and detention can stop it.
- Available from Night 2.
NIGHT ABILITY
Guard
Shield yourself or your assigned client from one basic attack.
- Cannot use on consecutive nights.
Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.
YOUR CLASS ACHIEVEMENT
A name to earn.
Usurper
An Empty Throne Room
Title: The Last Crown
Win 5 completed matches while finishing as Usurper.
No passive bonus. Your title changes no match powers.
A LITTLE WISDOM GOES A LONG WAY
At the table
- 01
Guard absorbs one basic attack against yourself.
- 02
You cannot guard on consecutive nights, and guarding replaces that night’s attack.
- 03
A living Usurper prevents either primary faction from claiming its normal victory.
Mind the trap.
- Only the sixteen-seat Usurper Court includes this class.
- Two simultaneous attacks can overcome your single shield.
- A day limit or stalemate can still end the match before your objective is met.
