Chalice Defiler
Twice, use Tainted Cup to suppress one recruitment ward for the night. It grants no protection or tampering detection and never removes Neutral or Ruler immunity.
YOUR WIN CONDITION
Eliminate all Innocents while a Cult member survives. Executing the Martyr makes your faction lose.
Usurper court: Eliminate all Innocents while a Cult member survives; the Usurper must also die. Executing the Martyr makes your faction lose.
Shade court: Eliminate all Innocents while a Cult member survives; the Shade must also die. Executing the Martyr makes your faction lose.
THE ART OF PLAYING YOUR PART
How to play Chalice Defiler
Tainted Cup removes one recruitment ward so a coordinated approach may succeed.
Read your new Cult roster and current ability charges. Powers awaken on the following night; equivalent charges already spent remain spent.
FROM THE LIVE GAME RULES
Your abilities
This class enters play through conversion. It is not assigned as a starting role. Its original profession is Cupbearer. Powers begin on the following night; equivalent charges already spent stay spent.
NIGHT ABILITY
Tainted Cup
Suppress one arriving recruitment ward tonight. Other wards still work; Neutrals and the Ruler remain immune. Two uses.
NIGHT ABILITY
Attack
Make one basic attack; protection and detention can stop it.
Condition: Available only while you hold the Cult’s single attack. Succession is Assassin, then Mastermind, then the lowest-seat living converted Cult member or legacy Acolyte.
Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.
YOUR CLASS ACHIEVEMENT
A name to earn.
Chalice Defiler
A Spoiled Vintage
Title: The Cup of Ruin
Win 5 completed matches while finishing as Chalice Defiler. Cosmetic title only.
No passive bonus. Your title changes no match powers.
A LITTLE WISDOM GOES A LONG WAY
At the table
- 01
Coordinate with a Mastermind who can recruit tonight.
- 02
One suppressed ward does not defeat a second ward, Neutral immunity or the Ruler’s immunity.
Mind the trap.
- This is a conversion-only class. Neutrals and both Ruler allegiances cannot become it.
- The Cult keeps one shared night attack. Its holder chooses a specialist action or the attack; conversion does not grant an extra independent kill.

