The Cult

Extortionist

Twice, Tithe reveals whether a target committed a limited or unlimited ability. For a limited ability, consume one additional unused charge; the committed action still resolves and personal inventory is untouched.

YOUR WIN CONDITION

Eliminate all Innocents while a Cult member survives. Executing the Martyr makes your faction lose.

Usurper court: Eliminate all Innocents while a Cult member survives; the Usurper must also die. Executing the Martyr makes your faction lose.

Shade court: Eliminate all Innocents while a Cult member survives; the Shade must also die. Executing the Martyr makes your faction lose.

THE ART OF PLAYING YOUR PART

How to play Extortionist

Tithe distinguishes limited from unlimited commitments and removes one extra unused charge from a limited ability.

YOUR OPENING MOVE

Read your new Cult roster and current ability charges. Powers awaken on the following night; equivalent charges already spent remain spent.

FROM THE LIVE GAME RULES

Your abilities

This class enters play through conversion. It is not assigned as a starting role. Its original profession is Steward. Powers begin on the following night; equivalent charges already spent stay spent.

01

NIGHT ABILITY

Tithe

2 charges

Inspect a player’s locked ability commitment. If limited, remove one additional remaining charge; the committed action still resolves. Personal inventory is untouched. Two uses.

02

NIGHT ABILITY

Attack

No charge limit

Make one basic attack; protection and detention can stop it.

Condition: Available only while you hold the Cult’s single attack. Succession is Assassin, then Mastermind, then the lowest-seat living converted Cult member or legacy Acolyte.

Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.

YOUR CLASS ACHIEVEMENT

A name to earn.

Extortionist

The Final Levy

Title: The Unforgiving

Win 5 completed matches while finishing as Extortionist. Cosmetic title only.

Cosmetic title

No passive bonus. Your title changes no match powers.

Read the class guide
Browse every achievement and passive reward

A LITTLE WISDOM GOES A LONG WAY

At the table

  1. 01

    The already committed action still resolves normally.

  2. 02

    Personal items are untouched, and an exhausted or unlimited ability has no spare charge to take.

Mind the trap.

  • This is a conversion-only class. Neutrals and both Ruler allegiances cannot become it.
  • The Cult keeps one shared night attack. Its holder chooses a specialist action or the attack; conversion does not grant an extra independent kill.