Extortionist
Twice, Tithe reveals whether a target committed a limited or unlimited ability. For a limited ability, consume one additional unused charge; the committed action still resolves and personal inventory is untouched.
YOUR WIN CONDITION
Eliminate all Innocents while a Cult member survives. Executing the Martyr makes your faction lose.
Usurper court: Eliminate all Innocents while a Cult member survives; the Usurper must also die. Executing the Martyr makes your faction lose.
Shade court: Eliminate all Innocents while a Cult member survives; the Shade must also die. Executing the Martyr makes your faction lose.
THE ART OF PLAYING YOUR PART
How to play Extortionist
Tithe distinguishes limited from unlimited commitments and removes one extra unused charge from a limited ability.
Read your new Cult roster and current ability charges. Powers awaken on the following night; equivalent charges already spent remain spent.
FROM THE LIVE GAME RULES
Your abilities
This class enters play through conversion. It is not assigned as a starting role. Its original profession is Steward. Powers begin on the following night; equivalent charges already spent stay spent.
NIGHT ABILITY
Tithe
Inspect a player’s locked ability commitment. If limited, remove one additional remaining charge; the committed action still resolves. Personal inventory is untouched. Two uses.
NIGHT ABILITY
Attack
Make one basic attack; protection and detention can stop it.
Condition: Available only while you hold the Cult’s single attack. Succession is Assassin, then Mastermind, then the lowest-seat living converted Cult member or legacy Acolyte.
Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.
YOUR CLASS ACHIEVEMENT
A name to earn.
Extortionist
The Final Levy
Title: The Unforgiving
Win 5 completed matches while finishing as Extortionist. Cosmetic title only.
No passive bonus. Your title changes no match powers.
A LITTLE WISDOM GOES A LONG WAY
At the table
- 01
The already committed action still resolves normally.
- 02
Personal items are untouched, and an exhausted or unlimited ability has no spare charge to take.
Mind the trap.
- This is a conversion-only class. Neutrals and both Ruler allegiances cannot become it.
- The Cult keeps one shared night attack. Its holder chooses a specialist action or the attack; conversion does not grant an extra independent kill.

