The Cult

Gloamkeeper

Twice, Douse the Lantern reveals only a room’s visitor count and obscures visitor identities from other watchers. Reports explicitly acknowledge the obscured view.

YOUR WIN CONDITION

Eliminate all Innocents while a Cult member survives. Executing the Martyr makes your faction lose.

Usurper court: Eliminate all Innocents while a Cult member survives; the Usurper must also die. Executing the Martyr makes your faction lose.

Shade court: Eliminate all Innocents while a Cult member survives; the Shade must also die. Executing the Martyr makes your faction lose.

THE ART OF PLAYING YOUR PART

How to play Gloamkeeper

Douse the Lantern gives the actual visitor count while obscuring identities from other watchers of the room.

YOUR OPENING MOVE

Read your new Cult roster and current ability charges. Powers awaken on the following night; equivalent charges already spent remain spent.

FROM THE LIVE GAME RULES

Your abilities

This class enters play through conversion. It is not assigned as a starting role. Its original profession is Lamplighter. Powers begin on the following night; equivalent charges already spent stay spent.

01

NIGHT ABILITY

Douse the Lantern

2 charges

Learn only a room’s visitor count and obscure visitor identities from other watchers tonight. Their reports explicitly show the obstruction. Two uses.

02

NIGHT ABILITY

Attack

No charge limit

Make one basic attack; protection and detention can stop it.

Condition: Available only while you hold the Cult’s single attack. Succession is Assassin, then Mastermind, then the lowest-seat living converted Cult member or legacy Acolyte.

Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.

YOUR CLASS ACHIEVEMENT

A name to earn.

Gloamkeeper

Extinguish the Witness

Title: The Gloaming

Win 5 completed matches while finishing as Gloamkeeper. Cosmetic title only.

Cosmetic title

No passive bonus. Your title changes no match powers.

Read the class guide
Browse every achievement and passive reward

A LITTLE WISDOM GOES A LONG WAY

At the table

  1. 01

    Coordinate around a room whose visitors would expose the Cult.

  2. 02

    Obscured visibility is reported honestly; it does not create a false empty room.

Mind the trap.

  • This is a conversion-only class. Neutrals and both Ruler allegiances cannot become it.
  • The Cult keeps one shared night attack. Its holder chooses a specialist action or the attack; conversion does not grant an extra independent kill.