Gloamkeeper
Twice, Douse the Lantern reveals only a room’s visitor count and obscures visitor identities from other watchers. Reports explicitly acknowledge the obscured view.
YOUR WIN CONDITION
Eliminate all Innocents while a Cult member survives. Executing the Martyr makes your faction lose.
Usurper court: Eliminate all Innocents while a Cult member survives; the Usurper must also die. Executing the Martyr makes your faction lose.
Shade court: Eliminate all Innocents while a Cult member survives; the Shade must also die. Executing the Martyr makes your faction lose.
THE ART OF PLAYING YOUR PART
How to play Gloamkeeper
Douse the Lantern gives the actual visitor count while obscuring identities from other watchers of the room.
Read your new Cult roster and current ability charges. Powers awaken on the following night; equivalent charges already spent remain spent.
FROM THE LIVE GAME RULES
Your abilities
This class enters play through conversion. It is not assigned as a starting role. Its original profession is Lamplighter. Powers begin on the following night; equivalent charges already spent stay spent.
NIGHT ABILITY
Douse the Lantern
Learn only a room’s visitor count and obscure visitor identities from other watchers tonight. Their reports explicitly show the obstruction. Two uses.
NIGHT ABILITY
Attack
Make one basic attack; protection and detention can stop it.
Condition: Available only while you hold the Cult’s single attack. Succession is Assassin, then Mastermind, then the lowest-seat living converted Cult member or legacy Acolyte.
Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.
YOUR CLASS ACHIEVEMENT
A name to earn.
Gloamkeeper
Extinguish the Witness
Title: The Gloaming
Win 5 completed matches while finishing as Gloamkeeper. Cosmetic title only.
No passive bonus. Your title changes no match powers.
A LITTLE WISDOM GOES A LONG WAY
At the table
- 01
Coordinate around a room whose visitors would expose the Cult.
- 02
Obscured visibility is reported honestly; it does not create a false empty room.
Mind the trap.
- This is a conversion-only class. Neutrals and both Ruler allegiances cannot become it.
- The Cult keeps one shared night attack. Its holder chooses a specialist action or the attack; conversion does not grant an extra independent kill.

