The Cult

Hexweaver

Twice, Misdirection redirects a target’s visiting action to another legal recipient. Once, Curse Ward blocks one incoming Treat or Protection Ward rather than an attack; full fortification remains effective.

YOUR WIN CONDITION

Eliminate all Innocents while a Cult member survives. Executing the Martyr makes your faction lose.

Usurper court: Eliminate all Innocents while a Cult member survives; the Usurper must also die. Executing the Martyr makes your faction lose.

Shade court: Eliminate all Innocents while a Cult member survives; the Shade must also die. Executing the Martyr makes your faction lose.

THE ART OF PLAYING YOUR PART

How to play Hexweaver

Misdirection chooses an actor and a different legal recipient for its visiting action; Curse Ward instead intercepts one Treat or Protection Ward.

YOUR OPENING MOVE

Read your new Cult roster and current ability charges. Powers awaken on the following night; equivalent charges already spent remain spent.

FROM THE LIVE GAME RULES

Your abilities

This class enters play through conversion. It is not assigned as a starting role. Its original profession is The Magician. Powers begin on the following night; equivalent charges already spent stay spent.

01

NIGHT ABILITY

Misdirection

2 charges

Redirect one player’s visiting action to a second living seat, if that recipient is legal for the action. Immediate conversations, Rigged Lock, other Misdirection and personal preparations are unchanged. Two uses.

02

NIGHT ABILITY

Curse Ward

1 charge

Block one arriving Treat or Protection Ward on a player tonight. Other protection, including Fortify, still works. One use.

03

NIGHT ABILITY

Attack

No charge limit

Make one basic attack; protection and detention can stop it.

Condition: Available only while you hold the Cult’s single attack. Succession is Assassin, then Mastermind, then the lowest-seat living converted Cult member or legacy Acolyte.

Charge counts and ability text come from the game itself. “No charge limit” does not remove timing, targeting, or other restrictions.

YOUR CLASS ACHIEVEMENT

A name to earn.

Hexweaver

A Wicked Turn

Title: The Tangled Hand

Win 5 completed matches while finishing as Hexweaver. Cosmetic title only.

Cosmetic title

No passive bonus. Your title changes no match powers.

Read the class guide
Browse every achievement and passive reward

A LITTLE WISDOM GOES A LONG WAY

At the table

  1. 01

    Select the actor in the court, then the recipient in the destination picker.

  2. 02

    A redirected power still obeys its destination rules. Immediate conversations, stationary powers, Rigged Lock and other Misdirections stay unchanged. Curse Ward can be redirected. Destination barriers are checked after redirection.

Mind the trap.

  • This is a conversion-only class. Neutrals and both Ruler allegiances cannot become it.
  • The Cult keeps one shared night attack. Its holder chooses a specialist action or the attack; conversion does not grant an extra independent kill.